
Tote doesn't really add anything spectacular to the Heroes of Might and Magic V experience other than an acronym that reminds me of bags and the option of playing through a storyline with orcs, beasties and the types of creatures you're usually fighting against in these sorts of things.ĭon't get me wrong, I love HOMM (all numerals), but this is a review of a standalone expansion pack for the fifth and is thus being judged on what it brings to the party. Still, this is a part of the game that I have had fun with and if you have friends around you can play the edited maps that way.

The map editor and way you can have fun with that is kind of pointless without being able to share them if you ask me.
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I know there are workarounds, but the official servers being closed kind of does suck, especially when you consider that they still sell this game on Steam for pretty much full price! Ok, so as far as I know there is no “official” way to actually play this game online anymore which really does suck. It all adds up to make this a much more enjoyable experience. Overall, they have made many positive changes to the game and fixed the annoying bugs that the first expansion had. When you take a creature into your ranks, you can decide what kind of upgrades to deck them out with which I like. What this expansion has done is tidy up the UI a bit which makes getting certain spells, units and so on that little bit quicker which has a far greater positive impact on gameplay than you would think.

You need to get new people into your faction and then go about strategizing what the best way to win each battle is. In case you did not know, Heroes of Might and Magic 5: Tribes of the East is a turn-based tactics game and a damn fine one at that.

Necropolis, Academy and the brand-new faction that was added to this expansion, Stronghold. The campaigns are focused around three factions. For a game that is over a decade old, the storytelling here is pretty great.
